A sand desert.
Zufallstabelle

Random Table: Small settlements on Arrakis [English]

Soon I will finally be playing a Dune – Adventures in the Imperium campaign. I’m really looking forward to it! And it’s the perfect occasion to once again make a setting-specific random table.

You can use it to lay game-relevant cornerstones for settlements beyond Arrakeen and Carthag. These are almost all located in the so-called basins, a region protected from the sandworms by the mountains called the Shield Wall.

Have fun reading!

The Table

Allegiance

Faction affiliation is extremely important in the Imperium, and depending on who owns a settlement, agents of a House should be even more careful than usual.

D20Who owns the settlement?
1-2House Corrino as an imperial possession.
3-5The ruling house on Arrakis.
6-7The house that formerly ruled Arrakis.
8-10A house loyal to the current rulers.
11-12A house loyal to the previous rulers.
13-14A house that is allied with that of the party.
15-16A house that is an enemy of the party.
17-18Smugglers.
19Fremen who have partially abandoned traditional life.
20One of the most powerful organizations in the universe (Bene Gesserit, Spacing Guild, CHOAM).

Purpose

Establishing and/or running a settlement away from the large cities of Arrakeen and Carthag needs a good reason, because the Arrakis desert is unforgiving.

D20What is the settlement’s purpose?
1-4As a launch site for Carryalls.
5-8As temporary storage for Spice Melange.
9-10As water storage for other bases and Spice harvesters
11-12As a research station.
13-17As a military base against enemy attacks. (D20 – Even: Sufficiently manned; Odd: Understaffed)
18As a prison.
19As a refuge and fortress for an important personage.
20As a monastery and/or pilgrimage site.

Infiltrated!

In the Imperium, nobody with even a little influence remains untouched by spies, saboteurs and other agents of opposing powers.

D20Who placed the agent?
1-3Up to now, no one or all attempts have failed.
4-7A House with which this one has a feud.
7-10The current rulers of Arrakis.
11-12The former rulers of Arrakis.
13-14A House that has shown itself to be unsuspicious of this faction.
15-16The Fremen.
17The Bene Tleilax.
18House Corrino. (D20 – Even: Sardaukar; Odd: different kind of agent)
19The Bene Gesserit.
20Multiple factions: Roll the dice twice more and ignore results 1-3 and 20.

A place of action

… should be quickly picked in this way. In combination with other random tables, e.g. from the GM screen booklet, it should not be difficult to plot some action there.

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